Apex Legends continues the descent on the curve of income. According to the company SuperData, In April, the game earned $ 24 million. That is, the decrease in income took place for the second month in a row. In February, recall, the earnings of the game were estimated at $ 92 million.
Then her start was called the most successful in the history of Freedic Games, but now that the income has fallen by 74 %, conversations about successes Apex Legends Curled.
Also SuperData reported that digital sales Mortal Kombat 11 Compiled 1.8 million copies, which exceeded the indicators of all previous parts of the series. Mortal Kombat X, For example, over the comparable time, only 400 thousand times sold online. SuperData explained such progress with a total shift of sales of video games towards the "numbers".
May 23, 2019 The developers of The Division 2 refused the nerfrey raid for the sake of console users
May 23, 2019 Nintendo Game Boy was fitted in the Nintendo Game Boy cartridge
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In my opinion, this only shows that people are playing not because of the gameplay.
What CS 1.6 that Dota since 1 part, that the first SW: Battlefront – there were no so many skins and other shit, content is quite limited. However, this does not prevent games from hanging in memory of the lovers of network games of that time.
I see 2 reasons:
1) The audience now, let’s say, with "features". Any less serious project will gather worse than the same Fortnite – people love casuality and fun, do not want to strain, try, study.
They came to rest. And everyone has their own vacation-someone in Fordnite on a relaxation, and someone beats his forehead in Dark Souls, and which is more popular from sales and active online relative to general sales.
2) people are very spoiled and demand new skin, modes, and so on. I understand the games of the type of APEX-and demand a cosmetic change from them in 1-2 sections of the card every 3 months, and I will not constantly have some entertainment as in Fortnite, although it is sometimes funny sometimes. I play the game – the gameplay of which suits me, and I play for the sake of gameplay. And I’m not going to whine due to the fact that only 1 hero with Abilka was added to the game in 3 months.
Games of this type – like a sports shell.
You don’t complain why in a football match they will suddenly not make a round field or give everyone costumes from Disney cartoons and chainsaws? Yab watched how Donald Duck rushes behind Guffy, and Mickey with his studded boots presses the head of a woman from a cold heart.
Therefore, nit -picking in a kind of yours, although they make sense (for me very small), show that you give a shit on the very game, or you just don’t like it.
Yes, before in Kvak there https://kingbet9casino.co.uk/mobile-app/ were a dozen trunks, without any sights of the skills of characters and other things. Only you, your favorite trunk and your personal skill
Well, they would not have fallen, so that the audience does not leave, you need to do something. Or did you think 3.5 skins and a dozen or two frames will save you?
Games have become masses, we used to go to computer clubs to get rid of CS, HL, Quake, someone chopped in D2, SC and WC, but now the number of players has increased objectively, and the accessibility of the games has become higher than 10 years ago, what can we say about 20 years … And all these players are different: someone needs gameplay, and as for me the APEX gives out more in this plan how; Someone comes in fingering (by the way I do not like these, players who come not to play, but to catch skeys-the main ruiners of any rink); And someone comes to the game to boast of the new skin of the Persian and the frame “100500 murders” (the number in the frame does not really matter, it can be zero, but the appearance of the frame. ). And here you still need to consider that APEX – F2P. Unfortunately or fortunately, the mass player will not linger in any game just like that, and it’s trite to support it, we need money. So for F2P so that the masses of the players do not run away, you need additional. stimulus. With players who are interested in gameplay in this regard, everything is simpler: they just need a good game.
And even earlier, everyone was enough for text RPGs, without any gervant from corn, and nameless.
And the grass was greener, yes.
How not to build in the fort, if you shoot you badly, you can’t just shoot you from any position. Therefore, it is very important to train AIM in the fort.
About the counter – Source from Valv left in 2004. Give me the game for 8 years to develop on this engine, and you will immediately correct the hitboxes, and the server.
And about two titanopades you did not accidentally forget? They have not been poking around in the variety for the far from the first time!
With servers – to whom it is lucky, a lot depends on the provider. I have no more problems everywhere – so it didn’t matter to me.
It would be good if the players who play command. If in the game only 3 can be played in the game, make a motivation for the players so that half of my Timmates would not run away in the random direction and after the first or also Lyvalan from the same.
I absolutely disagree with the authors of the comments above.
Once I played for more than 7 years in CS 1.6 Until the heimpley is not tired. This is the perfect heimpley, but even it bothers.
What can I say about Arech … Tired of 1 month, just when you find out all the content and there remains a pure giimpley of the Areh, then this is very bad:
1) a huge TTK – it hits with an enemy for 5 minutes planting in close combat there is even 2 clips from different weapons almost everyone, and then also finish off a fist, is it not a casuality of 1000 lvl? It is almost impossible to put the entire squad in solo as in the same CS.
2) there is no single and duo modes – even playing with a friend has to play with randomes ..
3) Heroes who are for the sake of the balance of nuclear capacity in the trash, only a few are a little useful.
4) Yes, and in my subjective view, shooting and the rest of the Gaimplaya aspects in the areh are not very delivered ..
– Well, of course, people are always amused by people who say that Fortnight for incidents and you can play it allegedly on a relaxation (playing for nothing, but only from KDA 0). The “rationality” of such a statement is especially noticeable in the last streams of Shreud on Fortnight, where he flew in a normal public, unlike the same habit of all, where he was poked ..
As a result, CS 1.6 he took a 100%gimplem, the Fornight now takes-with hemplem+content (50%/50%), Arech-at the beginning, he also took the content+heimple, but both are quickly tired of it, it shows that the cor-geimple in this game was made far from perfectly.
Then we were young inexperienced people, and the industry was only born, it now looked at competitors, we wish you constant progress for the game, and then we just enjoyed it and rejoiced at the smaller.
For 4 months in the only released game, there were 2 or 3 patches and only 1 adding content and the ruling balance, it is even surprising that not only developers but also players abandoned the game.
I say to myself, but here is rather a problem in the game itself: after 20 hours I began to notice not the most pleasant features, such as the lack of matchmaking, curved hitboxes, mediocre servers, etc.D. For example, I personally play the counter since 2014 and, although I took breaks, always returned, because playing is always pleasant, because everything is fine (not perfect, but good) works.
So the window is not a glory, but about who will be more cunningly. There is a strong tactical part, and shooting is already last roaming. In Aex, Aim decides more, here there is a better Shreud with this.
Matchmaking- well, I come across players +- equals on average. There were debates on Reddte, and found out that the game selects on the skill in certain time frames – if they go out for them, who is collecting someone.
T.e. – There is a matchmaking match, but without medals and other shit + they do not bother with the selection. Why? Dick knows him. Perhaps they put convenience and speed slightly higher than the competitive part.
Perhaps a more competitive mode is needed. Will he be? See.
With servers – to whom it is lucky, a lot depends on the provider. I have no more problems everywhere – so it didn’t matter to me.
Personally, I play the counter from 2014 and, although I took breaks, always returned, because playing is always pleasant, because everything is fine (not perfect, but good) works.
About the counter – Source from Valv left in 2004. Give me the game for 8 years to develop on this engine, and you will immediately correct the hitboxes, and the server.
Like April 16, there was already a significant editing of hitboxes compared to the start.
There are problems – but again, a lot where they are.
Sidge corrected her oven for more than a year, has 3 months here, and the people are already grumbling – despite the fact that this is not F76 or Anthem, the game is clearly slowly improving.
In the Constitutional Council, everyone chopped down clubs, and the pure time of the game had run there over many years in less than a month.
About content in Dota Lol.
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